
Roblox Conference Unveils AI Creation Tools, Offline Play and Engine Upgrades
MarketBeat
公開日時: Sep 12, 2026, 02:02 PM
Sentiment Analysis
Roblox NYSE: RBLX outlined a broad set of planned platform, Studio, avatar and engine updates at its developer conference, emphasizing AI-assisted creation, collaborative workflows, testing tools, improved game fidelity and new infrastructure for competitive and offline games.
The company said package overrides are scheduled to arrive later this year, allowing developers to publish updates to packages while maintaining local changes on individual instances.
Roblox also announced that native branch-and-merge workflows are planned for Roblox Studio, with an early release targeted for next year.
The tools will allow creators to work on separate branches, review changes and conflicts in Studio, and merge work back into a main branch.
Roblox said the functionality will be backed by APIs for use in agentic workflows.
Roblox demonstrated Studio tools intended to speed up 3D creation.
The company showed a workflow in which developers can generate a segmented 3D mesh from a text prompt, then use another prompt to add behavior, such as making windmill blades spin.
It also discussed texture-generation tools that can update textures across multiple mesh parts, including support for 4K physically based rendering, or PBR, texture generation.
For terrain creation, Roblox highlighted custom terrain materials, native terrain paths and projected decals.
Developers can create up to 64 unique terrain materials per game, according to the presentation.
Terrain paths will allow creators to draw splines that modify terrain to create roads and other routes, while projected decals will add images and visual details to terrain surfaces.
The company also previewed expanded testing capabilities in Studio.
Upcoming tools will enable simultaneous client and server views in a single testing session, let developers add and independently control multiple clients without restarting Studio, and support direct real-device connections to Team Test.
Roblox said remote debugging for connected devices is planned for an early preview later this year, while testing teleports directly in Studio is expected early next year.
Robert Melly, senior director of product at Roblox, said the company is investing in technology designed to support worlds with larger numbers of characters.
Roblox’s Character Controller Library, a Luau-based replacement for the humanoid system, shipped in April, with version two released during the event and a third version planned by year-end.
Melly said the system can reduce unnecessary simulation work for distant or inactive characters.
Roblox also discussed extending its SLIM technology to non-player characters.
The company said SLIM, which uses lightweight proxy rep...
Source: MarketBeat
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